As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds true for photogrammetry. But both methods have ...
Sound design has been vastly simplified because of the innate unscripted nature of VR simulations, but a new algorithm from researchers at Stanford could finally change that. Share on Facebook (opens ...
DeepFocus is Facebook’s AI-driven renderer that’s said to produce natural looking blur in real-time, something that’s poised to go hand-in-hand with the varifocal displays of tomorrow. Today, Facebook ...
Jaron Lanier, the man who coined the term “virtual reality,” tells a story about how, in the 1980s, Steven Spielberg had Lanier’s lab demo some VR tech for the studio boss at Universal Pictures. The ...
In context: Modeling sounds in a VR environment is extremely complex. For example, striking a wine glass at different points will produce different sounds. Likewise, a falling plate shattering is not ...
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