Now, with Vulkan on the horizon, Minecraft: Java Edition is finally stepping into a modern graphics era. For a title that continues to thrive years after launch, the Vulkan upgrade signals that even ...
IT之家2月19日消息,随着OpenGL停止更新已达九年,《我的世界》的开发商Mojang终于决定告别这一老旧的图形接口,转而采用更为先进的Vulkan图形API。这一变化不仅标志着Mojang的技术进步,也为玩家带来了更加绚丽的视觉体验。
IT之家 2 月 19 日消息,距离 OpenGL 停止更新已经过去九年,《我的世界》开发商 Mojang 终于计划弃用该图形接口。这家微软旗下工作室今日宣布,为了继续支持全平台,并最终为游戏 Java 版带来“绚丽视觉效果”(Vibrant Visuals)升级,将切换至 Vulkan 图形 API。
Check out this article to learn all about Minecraft moving its graphics API from OpenGL to Vulkan and what is it in for the players.
在游戏行业飞速发展的今天,技术的更新换代从未停歇。近日,《我的世界》开发商Mojang宣布,Java版将弃用已有九年的OpenGL图形API,转向更为先进的Vulkan图形API。这一决定不仅是为了追求更绚丽的视觉效果,也是对现有技术局限的一次大胆突破。
Although Mojang has not provided a precise timeline for transitioning Minecraft to Vulkan, players and modders can begin testing the new renderer in Java Edition in ...
Work continues for the Vibrant Visuals update to come to Minecraft Java, and as part of that they're switching the rendering from OpenGL to Vulkan.
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
Minecraft developer Mojang is switching the Java Edition's graphics API from OpenGL to Vulkan ahead of its Vibrant Visuals ...
For some years now, a programmer that wanted to create a graphics-intensive program that could be sold to users of different operating systems had one choice—OpenGL ...
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