Unity Technologies, the company behind the cross-platform game engine Unity, announced a new pricing model on Tuesday — and it’s been almost universally condemned by the video game developer community ...
Gamasutra reports that a change in Unity terms means that developers and now required to obtain a Pro license or Preferred Platform License Key to publish on consoles, something which Sony and ...
A year after Unity raised prices for enterprise and professional versions of its game engine, Unity added a new charge for smaller developers who meet thresholds for revenue and installs. Starting on ...
It's been almost a full week since Unity announced its controversial Runtime Fee, and the developer backlash continues. Studios around the world have expressed concerns that the new fee – charging ...
Unity, the cross-platform game engine that powers games like Rust, Hollow Knight, and Pokémon Go, has introduced a new, controversial fee for developers, set to take effect next year. Indie developers ...
In the wake of Unity's sudden fee structure change announcement last week, a European trade group representing thousands of game developers is calling on governments to "update their regulatory ...
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Cloud computing technology continues to take on an increasingly larger role in the video game industry. Microsoft, a very large player in this space of technology, has announced a partnership with ...
Twenty-one mobile game companies with a total of at least 3.5 billion downloads wrote a letter to Unity saying its download-based price increase will destabilize the mobile game ecosystem. Azur Games, ...
The latest version of the Unity game engine—which is the basis for the vast majority of XR games made today—is now available to developers as a preview. Unity 6 Preview includes new features to make ...
Following weeks of controversy, partial walkbacks, and apologies surrounding a new fee-based business structure for the Unity engine, game developers and financial markets have responded ...
Unity CEO John Riccitiello has released an apology for his comments in a recent interview, in which he described developers who shun monetisation as "pure" and "brilliant" but "also some of the ...