Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect. The pricing plan was introduced in September ...
Their planned introduction of a new Unity Runtime Fee - effectively charging Unity users a new per-install $0.20 for each user - has taken it's tens of thousands of users by surprise and gone down ...
Revealed on September 12, the Runtime Fee will be effective from January 1, 2024. From that date, developers will be charged every time a qualifying game is downloaded by a player. Unity justified ...